Ray of Sickness
				
					Level 1 Necromancy				
								
					
					
					
						A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.													
								
								When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.							
						
													
							  
							  Verbal Component: 
								
                                Sie Radius Morbus							
 						  
					 
														
				Sorcerer, Wizard, Rogue				
			  
		    					
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