Sleet Storm
Level 3 Conjuration
Magic School
Casting Time
1 action
V, S, M
150 ft (40 ft cylinder*)
Up to 1 minute
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Verbal Components
Material Component: a pinch of dust and a few drops of water
Verbal Components
Verbal Component: Tempestas di Pluvia Glacialis
Verbal Components
Verbal Component (Alternative): I summon forth, a freezing gale; A storm of sleet, rain and hail.
Druid, Sorcerer, Wizard, Rogue