Spike Growth
Level 2 Transmutation
Magic School
Casting Time
1 action
V, S, M
150 ft (20 ft sphere)
Up to 10 minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Verbal Components
Material Component: seven sharp thorns or seven small twigs, each sharpened to a point
Verbal Components
Verbal Component: Facera Spina Crescere
Verbal Components
Verbal Component (Alternative): Nature spring forth, vines twist and grow, thorns and spikes, to wrap and slow.
Damage Type
Druid, Ranger