Level 4 Necromancy
Magic School
Casting Time
1 action
V, S
30 ft
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This spell has no effect on undead or constructs.

If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Verbal Components
Verbal Component: Calamitas Sylvati Mortuus
Verbal Components
Verbal Component (Alternative): By necrotic power your form I smite, Wither and die with this curse of blight.
Druid, Sorcerer, Warlock, Wizard, Rogue