Healing Spirit
Level 2 Conjuration
Magic School
Casting Time
1 bonus action
Components
V, S
Range
60 ft (5 ft cube)
C
Duration
Up to 1 minute
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirits space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can't heal constructs or undead.

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd.
Verbal Components
Verbal Component: Invito Spiritus di Sanatio
Druid, Ranger
Print on 8.5"x11" paper. For best results, use the following printer settings: Print at 100% (do not shrink, or enlarge); Turn on "print with background graphics;" hide "header and footer" (if given the option); and turn on "Borderless printing" (Internet Explorer). Best to print in color. Note: Microsoft Edge DOES NOT support printing background colors or images, so we do not recommend printing the cards in the browser.