Alter Self
Level 2 Transmutation
Magic School
Casting Time
1 action
V, S
Up to 1 hour
When cast, choose one of the following options. While the spell lasts, you can end one option, and change to another.

Aquatic Adaptation. You sprout gills and grow webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Change Appearance. You transform your appearance. You decide what you look like, including: height, weight, facial features, sound of your voice, hair, color, etc. You can make yourself appear as a member of another race (but stats do not change). You can't appear as a creature of a different size, and your basic shape stays the same. At any time for the duration of the spell, you can use an action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your strikes deal 1d6 bludgeoning, piercing, or slashing damage (depending on the weapon). Finally, the weapon is magic, you are proficient with it, and you have a +1 bonus to the attack and damage rolls you make using it.
Verbal Components
Verbal Component: Varia Memet
Sorcerer, Wizard, Rogue, Artificer
Print on 8.5"x11" paper. For best results, use the following printer settings: Print at 100% (do not shrink, or enlarge); Turn on "print with background graphics;" hide "header and footer" (if given the option); and turn on "Borderless printing" (Internet Explorer). Best to print in color. Note: Microsoft Edge DOES NOT support printing background colors or images, so we do not recommend printing the cards in the browser.

Choose Spell Cards
or Return to Previous Page