Level 5 Enchantment
You tap into the negative power of a demon or devil to lessen a creature's defenses, drawing their power into this world, too. Target creature makes a Charisma save or loses the benefit of shields and Dexterity to AC until the beginning of your next turn. You may cast a cantrip as a bonus action this turn.
Cleric, Sorcerer, Warlock, Wizard
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