Level 4 Enchantment
Appeal to the creatures' most basic instinct to even the playing field. If there are more allies or enemies, a number of creatures within 60' of you that fail a Charisma saving throw equal to the difference are charmed, if they can be, and prevented from engaging in combat for the duration. If you cannot make an even number of allies and enemies through this means, this spell fails. For every hostile enemy that leave the area of effect or perishes, a random charmed enemy becomes hostile again.
Bard, Cleric, Paladin
Print on 8.5"x11" paper. For best results, use the following printer settings: Print at 100% (do not shrink, or enlarge); Turn on "print with background graphics;" hide "header and footer" (if given the option); and turn on "Borderless printing" (Internet Explorer). Best to print in color. Note: Microsoft Edge DOES NOT support printing background colors or images, so we do not recommend printing the cards in the browser.