Animal Friendship
Level 1 Enchantment
Magic School
Casting Time
1 action
V, S, M
30 ft
24 hours
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast for each slot level above 1st.
Verbal Components
Material Component: a morsel of food
Verbal Components
Verbal Component: Amicus con Bestia
Verbal Components
Verbal Component (Alternative): Beasts I say, to my will bend, hearken now and be my friend
Bard, Druid, Ranger, Rogue