Level 3 Divination
Magic School
Casting Time
10 minutes
V, S, M
1 mile
Up to 10 minutes
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Verbal Components
Material Component: a focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing
Verbal Components
Verbal Component: Apparere (See) ire Locus / Audira (Hear) ire Locus
Verbal Components
Verbal Component (Alternative): To divine the area with no flamboyance, I create a sensor of clairvoyance
Bard, Cleric, Sorcerer, Wizard, Rogue

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