You cover an area of ground in acid, damaging those who dare to tread there. A 5-foot square is covered in acid. Any creature that starts its turn in the acid or that enters it for the first time on a turn must make a Dexterity saving throw. On a failure, the creature takes 2d8 acid damage.
When you cast this spell using a spell slot of 2nd level or higher, the acid damage increases by 1d8 for every slot level above 1st.
Creo Regio Acidum