Level 1 Enchantment
Magic School
Casting Time
1 action
60 ft
1 round
You speak a one-word command to a creature you can see within range. The target must succeed on a Wis saving throw or follow the command on its next turn. The spell has no effect if the target is undead, doesn't understand your language, or if the command is directly harmful to it.

Some typical commands and their effects follow: Approach - The target moves toward you; Drop. The target drops whatever it is holding and then ends its turn; Flee. The target spends its turn moving away from you; Grovel. The target falls prone and then ends its turn; Halt. The target doesn't move and takes no actions.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Verbal Components
Verbal Component: Imperio Alius
Cleric, Paladin
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