Healing Elixir
Level 1 Conjuration
Magic School
Casting Time
1 minute
V, S, M
24 hours
You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it's consumed, at which point the vial vanishes. As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.
Verbal Components
Material Component: alchemist's supplies
Verbal Components
Verbal Component: Creo Potio di Sana
Warlock, Wizard, Rogue