Healing Breeze
Level 4 Evocation
Magic School
Casting Time
1 action
V, S
90 ft
Up to 1 minute
You create a 40-foot cube where a gentle, warm wind blows in from the south. Allied creatures in the breeze may spend a hit die as a free action once per turn to heal themselves. The breeze suppresses stronger wind effects in the area for the duration, whether natural or magical, if the winds do not originate from a spell of higher level.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the amount of healing your allies receive per hit die spent increases by +3 for every slot level above 4th.
Verbal Components
Verbal Component: Sana Ventulus
Bard, Cleric, Druid, Paladin, Ranger
Print on 8.5"x11" paper. For best results, use the following printer settings: Print at 100% (do not shrink, or enlarge); Turn on "print with background graphics;" hide "header and footer" (if given the option); and turn on "Borderless printing" (Internet Explorer). Best to print in color. Note: Microsoft Edge DOES NOT support printing background colors or images, so we do not recommend printing the cards in the browser.