Heat Wave
Level 3 Enchantment
Magic School
Casting Time
1 action
V, S, M
120 ft
You cause creatures within a 40-foot cube to experience an intense heat wave. Affected creatures must make a Constitution saving throw, and on a failure take 1d12 fire damage and take one level of exhaustion. This damage comes from heat and will not set anything on fire.

Creatures who are resistant or immune to fire do not suffer exhaustion.
Material Components
Material Component: a tiny hand fan
Verbal Components
Verbal Component: Calidi Fluctus
Damage Type
Bard, Druid, Ranger, Warlock
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