Conjure Barrage
Level 3 Conjuration
Magic School
Casting Time
1 action
V, S, M
Self (60 ft cone)
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Verbal Components
Material Component: one piece of ammunition or a thrown weapon
Verbal Components
Verbal Component: Sie Conus di Armus
Verbal Components
Verbal Component (Alternative): Into the air this missile now thrown, a barrage conjured into a cone.