Compelled Duel
				
					Level 1 Enchantment				
								
					
						
													  Casting Time
							1 bonus action
						 
						
					 
					
						
						
							C
							Duration
							Up to 1 minute
 
						 
					 
					
						You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.												
						
							
							  
							  Verbal Component: 
								
                                Compello ti Impes							
 						  
					 
								
				Paladin				
			  
		    					
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