Animate Objects
Level 5 Transmutation
Magic School
Casting Time
1 action
V, S
120 ft
Up to 1 minute
Objects come to life at your command and are under your control until the spell ends (or object reaches 0 HP). Choose up to 10 nonmagical objects within range (not being worn or carried). Medium targets count as 2 objects, Large targets count as 4 objects, Huge targets count as 8 objects. As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you.

Tiny 20hp, 18 AC, +8 to hit, 1d4 + 4 dmg, Str 4, Dex 18
Small 25hp, 16 AC, +6 to hit, 1d8 + 2 dmg, Str 6, Dex 14
Medium 40 hp; 13 AC, +5 to hit, 2d6 + 1 dmg, Str 10, Dex 12
Large 50hp, 10 AC, +6 to hit, 2d10 + 2 dmg, 14 Str, 10 Dex
Huge 80 hp, 10 AC, +8 to hit, 2d12 + 4 dmg, Str 18, Dex 6
At Higher Levels
If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Verbal Components
Verbal Component: Excito Alius
Bard, Sorcerer, Wizard, Artificer
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