The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Stench Kow

Stench Kow

Large beast, unaligned
Armor Class 10
Hit Points 15 (2d10 + 4)
Speed 30 ft.
Str
18 (+4)
Dex
10 (0)
Con
14 (+2)
Int
2 (-4)
Wis
10 (0)
Cha
4 (-3)
Damage Resistances Cold, Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages
Challenge ¼ (50 XP)
Charge: If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Stench: Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all stench kows for 1 hour.
Actions
Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
These orange and green misshapen bison are native to the Lower Planes.


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