Type: humanoid (aarakocra)
CR: ¼
Type: fiend (devil)
CR: 6
Type: fiend (devil)
CR: 7
Type: fiend (devil)
CR: 15
Type: fiend (devil, wizard)
CR: 17
Type: fiend (devil)
CR: 19
Type: monstrosity (titan)
CR: 21
Type: beast (cattle)
CR: 2
Type: fiend (devil)
CR: 19
Type: fiend (demon)
CR: 23
Type: fiend (shapechanger)
CR: 4
Type: aberration (beholder)
CR: 13
Type: aberration (beholder)
CR: 10
Type: undead (beholder)
CR: 14
Type: aberration (beholder)
CR: 6
Type: aberration (beholder)
CR: ½
Type: aberration (beholder)
CR: 3
Type: humanoid (goblinoid)
CR: 1
Type: humanoid (goblinoid)
CR: 3
Type: humanoid (bullywug)
CR: ¼
Type: humanoid (bullywug)
CR: 3
Type: humanoid (bullywug)
CR: 3
Type: humanoid (any race)
CR: 9
Type: monstrosity (cleric)
CR: 3
Type: undead (warlock)
CR: 3
Type: undead (warlock)
CR: 4
Type: undead (warlock)
CR: 8
Type: fiend (demon)
CR: 26
Type: fiend (demon)
CR: ⅛
Type: fiend (demon)
CR: ¼
Type: fiend (demon, shapechanger)
CR: 1
Type: fiend (demon)
CR: 1
Type: fiend (demon)
CR: 2
Type: fiend (demon)
CR: 3
Type: fiend (demon)
CR: 4
Type: fiend (demon)
CR: 4
Type: fiend (demon)
CR: 4
Type: fiend (demon)
CR: 5
Type: fiend (demon)
CR: 6
Type: fiend (demon)
CR: 6
Type: fiend (demon)
CR: 7
Type: fiend (demon)
CR: 7
Type: fiend (demon)
CR: 8
Type: fiend (demon)
CR: 8
Type: fiend (demon)
CR: 9
Type: fiend (demon)
CR: 10
Type: fiend (demon)
CR: 11
Type: fiend (demon)
CR: 13
Type: fiend (demon)
CR: 13
Type: fiend (demon)
CR: 15
Type: fiend (demon)
CR: 16
Type: fiend (demon)
CR: 17
Type: fiend (demon)
CR: 18
Type: fiend (demon)
CR: 19
Type: fiend (demon)
CR: 21
Type: aberration (derro)
CR: ¼
Type: aberration (derro, sorcerer)
CR: 3
Type: fiend (devil)
CR: 0
Type: fiend (devil)
CR: ½
Type: fiend (devil, shapechanger)
CR: 1
Type: fiend (devil)
CR: 2
Type: fiend (devil)
CR: 3
Type: fiend (devil)
CR: 4
Type: fiend (devil)
CR: 5
Type: fiend (devil)
CR: 8
Type: fiend (devil)
CR: 9
Type: fiend (devil)
CR: 10
Type: fiend (devil)
CR: 11
Type: fiend (devil)
CR: 12
Type: fiend (devil)
CR: 13
Type: fiend (devil)
CR: 14
Type: fiend (devil)
CR: 18
Type: fiend (devil)
CR: 20
Type: beast (dinosaur)
CR: 2
Type: beast (dinosaur)
CR: 3
Type: beast (dinosaur)
CR: 5
Type: beast (dinosaur)
CR: 1
Type: beast (dinosaur)
CR: ¼
Type: beast (dinosaur)
CR: ¼
Type: beast (dinosaur)
CR: 2
Type: beast (dinosaur)
CR: ¼
Type: beast (dinosaur)
CR: 2
Type: beast (dinosaur)
CR: 4
Type: beast (dinosaur)
CR: 5
Type: beast (dinosaur)
CR: 8
Type: beast (dinosaur)
CR: ¼
Type: monstrosity (shapechanger)
CR: 3
Type: fiend (demon)
CR: 7
Type: humanoid (elf)
CR: ¼
Type: humanoid (elf)
CR: 5
Type: humanoid (elf)
CR: 7
Type: humanoid (elf)
CR: 8
Type: humanoid (elf)
CR: 9
Type: humanoid (elf)
CR: 11
Type: humanoid (elf)
CR: 13
Type: humanoid (elf, cleric)
CR: 14
Type: humanoid (elf, wizard)
CR: 18
Type: humanoid (elf, cleric)
CR: 20
Type: humanoid (dwarf)
CR: 1
Type: humanoid (dwarf)
CR: 1
Type: humanoid (dwarf)
CR: 2
Type: humanoid (dwarf)
CR: 2
Type: humanoid (dwarf)
CR: 2
Type: humanoid (dwarf)
CR: 2
Type: humanoid (dwarf)
CR: 6
Type: humanoid (dwarf)
CR: 12
Type: celestial (titan)
CR: 23
Type: humanoid (firenewt)
CR: ½
Type: humanoid (firenewt)
CR: 1
Type: aberration
CR: ⅛
Type: fiend (demon)
CR: 23
Type: fiend (devil)
CR: 22
Type: giant (cloud giant)
CR: 9
Type: giant (cloud giant)
CR: 11
Type: giant (fire giant)
CR: 9
Type: giant (fire giant)
CR: 14
Type: giant (frost giant)
CR: 8
Type: giant (frost giant)
CR: 12
Type: giant (hill giant)
CR: 5
Type: giant (hill giant)
CR: 6
Type: giant (stone giant)
CR: 7
Type: giant (stone giant)
CR: 10
Type: giant (storm giant)
CR: 13
Type: giant (storm giant)
CR: 16
Type: humanoid (gith)
CR: 3
Type: humanoid (gith)
CR: 3
Type: humanoid (gith)
CR: 7
Type: humanoid (gith)
CR: 8
Type: humanoid (gith)
CR: 9
Type: humanoid (gith, wizard)
CR: 10
Type: humanoid (gith)
CR: 12
Type: humanoid (gith)
CR: 14
Type: humanoid (gith)
CR: 2
Type: humanoid (gith)
CR: 6
Type: humanoid (gith)
CR: 10
Type: humanoid (gith)
CR: 16
Type: undead (gnoll)
CR: ¼
Type: humanoid (gnoll)
CR: ½
Type: humanoid (gnoll)
CR: ½
Type: humanoid (gnoll)
CR: 1
Type: humanoid (gnoll)
CR: 2
Type: fiend (gnoll)
CR: 4
Type: fiend (gnoll)
CR: 9
Type: humanoid (gnome)
CR: ½
Type: humanoid (goblinoid)
CR: ¼
Type: humanoid (goblinoid)
CR: 1
Type: fiend (demon)
CR: 24
Type: humanoid (grimlock)
CR: ¼
Type: humanoid (grung)
CR: ¼
Type: humanoid (grung)
CR: 2
Type: humanoid (grung)
CR: 1
Type: humanoid (hadozee)
CR: ⅛
Type: humanoid (hadozee)
CR: ½
Type: humanoid (hadozee)
CR: 2
Type: humanoid
CR: ⅛
Type: monstrosity
CR: ⅛
Type: humanoid (goblinoid)
CR: ½
Type: humanoid (goblinoid)
CR: 3
Type: humanoid (goblinoid)
CR: 4
Type: humanoid (goblinoid)
CR: 2
Type: humanoid (goblinoid)
CR: 6
Type: fiend (devil)
CR: 21
Type: fiend (demon)
CR: 23
Type: humanoid (kenku)
CR: ¼
Type: humanoid (kobold)
CR: ⅛
Type: humanoid (kobold)
CR: ¼
Type: humanoid (kobold)
CR: ¼
Type: humanoid (kobold)
CR: 1
Type: humanoid (kobold)
CR: 1
Type: monstrosity (titan)
CR: 23
Type: monstrosity
CR: ⅛
Type: humanoid (kuo-toa)
CR: ¼
Type: humanoid (kuo-toa)
CR: 6
Type: humanoid (kuo-toa)
CR: 1
Type: humanoid (lizardfolk)
CR: ½
Type: humanoid (lizardfolk)
CR: 2
Type: humanoid (lizardfolk)
CR: 4
Type: humanoid (goblinoid, shapechanger)
CR: 2
Type: humanoid (human, shapechanger)
CR: 5
Type: humanoid (human, shapechanger)
CR: 4
Type: humanoid (human, shapechanger)
CR: 2
Type: humanoid (human, shapechanger)
CR: 4
Type: humanoid (human, shapechanger)
CR: 3
Type: construct (inevitable)
CR: 25
Type: humanoid (merfolk)
CR: ⅛
Type: monstrosity (shapechanger)
CR: 8
Type: monstrosity (shapechanger)
CR: 2
Type: aberration (mind flayer)
CR: 7
Type: undead (mind flayer, wizard)
CR: 10
Type: aberration (mind flayer)
CR: 14
Type: aberration (mind flayer)
CR: 9
Type: construct
CR: ⅛
Type: fiend (devil)
CR: 21
Type: monstrosity (wizard)
CR: 17
Type: aberration
CR: ⅛
Type: aberration (warlock)
CR: 4
Type: humanoid (goblinoid)
CR: 1
Type: humanoid (orc)
CR: ½
Type: humanoid (orc)
CR: 4
Type: humanoid (orc)
CR: 2
Type: humanoid (orc)
CR: 2
Type: humanoid (orc)
CR: 4
Type: humanoid (orc)
CR: 2
Type: humanoid (orc)
CR: 2
Type: humanoid (orc)
CR: ½
Type: humanoid (orc)
CR: 3
Type: humanoid (orc)
CR: 5
Type: fiend (demon)
CR: 26
Type: beast (cattle)
CR: ¼
Type: humanoid (quaggoth)
CR: 2
Type: humanoid (sahuagin)
CR: ½
Type: humanoid (sahuagin)
CR: 5
Type: humanoid (sahuagin)
CR: 2
Type: humanoid (elf)
CR: 7
Type: humanoid (elf)
CR: 9
Type: humanoid (elf)
CR: 11
Type: undead (sorcerer)
CR: 15
Type: aberration (shapechanger)
CR: 8
Type: aberration (shapechanger)
CR: 9
Type: aberration (shapechanger)
CR: 10
Type: aberration
CR: ⅛
Type: fiend (cattle)
CR: ½
Type: fiend (shapechanger)
CR: 4
Type: fiend (demon)
CR: 5
Type: monstrosity (titan)
CR: 30
Type: humanoid (thri-kreen)
CR: 1
Type: fiend (devil)
CR: 16
Type: humanoid (tortle)
CR: ¼
Type: humanoid (tortle)
CR: 2
Type: humanoid (troglodyte)
CR: ¼
Type: undead (shapechanger)
CR: 13
Type: humanoid (xvart)
CR: 1
Type: humanoid (xvart)
CR: 1
Type: fiend (demon)
CR: 24
Type: monstrosity (shapechanger, yuan-ti)
CR: 7
Type: monstrosity (shapechanger, yuan-ti)
CR: 3
Type: monstrosity (warlock)
CR: 4
Type: monstrosity (warlock)
CR: 4
Type: monstrosity (warlock)
CR: 5
Type: humanoid (warlock)
CR: 1
Type: fiend (yugoloth)
CR: 3
Type: fiend (yugoloth)
CR: 5
Type: fiend (yugoloth)
CR: 8
Type: fiend (yugoloth)
CR: 9
Type: fiend (yugoloth)
CR: 9
Type: fiend (yugoloth)
CR: 11
Type: fiend (yugoloth)
CR: 12
Type: fiend (yugoloth)
CR: 12
Type: fiend (yugoloth)
CR: 13
Type: fiend (devil)
CR: 26
Type: fiend (demon)
CR: 23
Many harvested goods will start to rot and decay. Below is a quick overview of how we determined expiration dates.
Item Type
Days
Explanation
Body Part
2 days
Flesh rots and decays quickly.
Body Part, Undead
7 days
Undead body parts are already rotting, so their usefulness can last a little longer than regular flesh (which becomes useless when it rots).
Bones
∞
Bones take a very long time to decay.
Feathers
∞
Feathers take a very long time to decay.
Ears
14 days
Ears are predominantly tough cartilage (soft bone). The skin around the ears rot quickly, but the ear remains intact for some time after.
Hair
∞
Hair takes a very long time to decay.
Head
3 days
Like other flesh, it rots and decays quickly, but lasts slightly longer
Hides/Pelts
10 days
Hides/Pelts must be treated and soaks in order to retain its usefulness.
Liquid, Vial (i.e. Blood)
7 days
If contained in a stoppered vial, most fluids have a longer shelf life. However, if exposed to air, it gets ruined VERY quickly.
Liquid, Vial (i.e. Slime)
14 days
Slimes and gels tend to have a longer shelf-life than other fluids. However, if exposed to air, it gets ruined VERY quickly.
Poisons
14 days
Most poisons are viable for about 2 week. However, each poison is different. In additions, proficiency with a poisoner's kit may allow assassins the ability to extend the shelf-life every few weeks (adding other ingredients to extend the poison's usefulness)
Tattoos/Marks
5 days
Usually a strip of skin, which can be preserved with some oil to last a little longer than other flesh.
Wings
7 days
While wings contain flesh, which rots quickly, the bones and leather/feather last much longer, making the wings usefulness last longers.
It is possible to harvest the meat of many creatures, although uncooked meat spoils quickly and often attracts other predators. Some creature types have meat that is inedible (i.e udead), while others carry some sort of stygma (cannibalism, distasteful, unholy). For example, eating a
are too similar to most medium-sized humanoids and is often considered inline with cannibalism. Of course, while buying stygma associated meats is forbidden and possibly illegal in most places, there are always people willing to buy illegal goods (although they may be hard to find).
Creature Type
Edible
Possible Stigma
Sellable
Celestial
Y
Cannibalism, Holy Creature
N
Fey
Y
Cannibalism, Worshipped
Some are inedible
Giant
Y
Cannibalism, Disgusting Creature
N
Monstrosity
*
Disgusting Creature
N
The amount of meat is dependent on the beasts size. The weight of a raw piece of meat is one pound heavier than a ration (one slab of meat, 3 lb. is needed to produce 1 dried ration, 2 lb.).
Cooked meat can be eaten safely. Cooking meat requires a campfire or oven. Eating raw meat requires a DC 10 Constitution Check. A successful check results in a filling meal. A failure results in debilitating stomach cramps, causing 1 level of exhaustion (disadvantage on ability checks).
The meat can be dried using salt, spices, heat and time.
Drying Method
Time
DC
Notes
Smoke Hut
2 days
7
Smoking must be maintained (can't be left alone for days)
Sun
16 hours
15
Must be in direct sunlight, in over 85°F.
Set on a hot stone, or hanging from a rack.
Higher chance of spoiling.