The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Hulking Crab

Hulking Crab

Huge beast, unaligned
Armor Class 17
Hit Points 76 (8d12 + 24)
Speed 20 ft., swim 30 ft.
Str
19 (+4)
Dex
8 (-1)
Con
16 (+3)
Int
3 (-4)
Wis
11 (0)
Cha
3 (-4)
Skills Stealth +2
Senses Blindsight 30 ft., Passive Perception 10
Languages
Challenge 5 (1800 XP)
Amphibious: The crab can breathe air and water.

Shell Camouflage: While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.
Actions
Multiattack: The crab makes two attacks with its claws.

Claw: Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target.


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