The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Pseudodragon

Pseudodragon

Tiny , neutral good
Armor Class 13
Hit Points 7 (2d4 + 2)
Speed 15 ft., fly 60 ft.
Str
6 (-2)
Dex
15 (+2)
Con
13 (+1)
Int
10 (0)
Wis
12 (+1)
Cha
10 (0)
Skills Perception +3, Stealth +4
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Understands Common and Draconic but can't speak them
Challenge ¼ (50 XP)
Keen Senses: The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance: The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.

Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE