The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Sprite

Sprite

Tiny , unaligned
Armor Class 15
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
Str
3 (-4)
Dex
18 (+4)
Con
10 (0)
Int
14 (+2)
Wis
13 (+1)
Cha
11 (0)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge ¼ (50 XP)
Actions
Longsword: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 slashing damage.

Shortbow: Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight: The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility: The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.


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