The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Dire Wolf

Dire Wolf

Large beast, unaligned
Armor Class 14
Hit Points 37 (5d10 + 10)
Speed 50 ft.
Str
17 (+3)
Dex
15 (+2)
Con
15 (+2)
Int
3 (-4)
Wis
12 (+1)
Cha
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages
Challenge 1 (200 XP)
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


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