The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Giant Goat

Giant Goat

Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 +3)
Speed 40 ft.
Str
17 (+3)
Dex
11 (0)
Con
12 (+1)
Int
3 (-4)
Wis
12 (+1)
Cha
6 (-2)
Senses Passive Perception 11
Languages
Challenge ½ (100 XP)
Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.


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