The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Giant Octopus

Giant Octopus

Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 10 ft., swim 60 ft.
Str
17 (+3)
Dex
13 (+1)
Con
13 (+1)
Int
4 (-3)
Wis
10 (0)
Cha
4 (-3)
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages
Challenge 1 (200 XP)
Hold Breath: While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing: The octopus can breathe only underwater.
Actions
Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest): A 20- foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


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