The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Giant Scorpion

Giant Scorpion

Large beast, unaligned
Armor Class 15
Hit Points 52 (7d10 + 14)
Speed 40 ft.
Str
15 (+2)
Dex
13 (+1)
Con
15 (+2)
Int
1 (-5)
Wis
9 (-1)
Cha
3 (-4)
Senses Blindsight 60 ft., Passive Perception 9
Languages
Challenge 3 (700 XP)
Actions
Multiattack: The scorpion makes three attacks: two with its claws and one with its sting.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE