The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Giant Vulture

Giant Vulture

Large beast, neutral evil
Armor Class 10
Hit Points 22 (3d10 + 6)
Speed 10 ft., fly 60 ft.
Str
15 (+2)
Dex
10 (0)
Con
15 (+2)
Int
6 (-2)
Wis
12 (+1)
Cha
7 (-2)
Skills Perception +3
Senses Passive Perception 13
Languages Understands Common but can't speak it
Challenge 1 (200 XP)
Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics: The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack: The vulture makes two attacks: one with its beak and one with its talons.

Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) piercing damage.

Talons: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) slashing damage.
A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.


ADVERTISING - PLEASE SUPPORT THIS SITE
ADVERTISING - PLEASE SUPPORT THIS SITE

Shop D&D Goodies

ADVERTISING - PLEASE SUPPORT THIS SITE