The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Giant Wasp

Giant Wasp

Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 10 ft., fly 50 ft.
Str
10 (0)
Dex
14 (+2)
Con
10 (0)
Int
1 (-5)
Wis
10 (0)
Cha
3 (-4)
Senses Passive Perception 10
Languages
Challenge ½ (100 XP)
Actions
Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


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