The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Goat

Goat

Medium beast, unaligned
Armor Class 10
Hit Points 4 (1d8)
Speed 40 ft.
Str
12 (+1)
Dex
10 (0)
Con
11 (0)
Int
2 (-4)
Wis
10 (0)
Cha
5 (-3)
Senses Passive Perception 10
Languages
Challenge 0 (10 XP)
Charge: If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed: The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.


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