The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Jackal

Jackal

Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
Str
8 (-1)
Dex
15 (+2)
Con
11 (0)
Int
3 (-4)
Wis
12 (+1)
Cha
6 (-2)
Skills Perception +3
Senses Passive Perception 13
Languages
Challenge 0 (10 XP)
Keen Hearing and Smell The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 1 (1d4 – 1) piercing damage.


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