The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Mammoth

Mammoth

Huge beast, unaligned
Armor Class 13
Hit Points 126 (11d12 + 55)
Speed 40 ft.
Str
24 (+7)
Dex
9 (-1)
Con
21 (+5)
Int
3 (-4)
Wis
11 (0)
Cha
6 (-2)
Senses Passive Perception 10
Languages
Challenge 6 (2300 XP)
Trampling Charge: If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 25 (4d8 + 7) piercing damage.

Stomp: Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature.
Hit: 29 (4d10 + 7) bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.


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