The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Panther

Panther

Medium beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
Str
14 (+2)
Dex
15 (+2)
Con
10 (0)
Int
3 (-4)
Wis
14 (+2)
Cha
7 (-2)
Skills Perception +4, Stealth +6
Senses Passive Perception 14
Languages
Challenge ¼ (50 XP)
Keen Smell: The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce: If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage.

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.


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