The Thieves Guild
A Collection of D&D 5e Resources
PolymorphFamiliar Options

Dolphin

Dolphin

Medium beast, unaligned
Armor Class 12
Hit Points 11 (2d8 + 2)
Speed 0 ft., swim 60 ft.
Str
14 (+2)
Dex
13 (+1)
Con
13 (+1)
Int
6 (-2)
Wis
12 (+1)
Cha
7 (-2)
Skills Perception +3
Senses Blindsight 60 ft., Passive Perception 13
Languages
Challenge 1/8 (25 XP)
Charge: If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.

Hold Breath: The dolphin can hold its breath for 20 minutes.
Actions
Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.


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