D&D Cover and Concealment
D&D Core Info

Cover and Concealment

Cover vs. Concealment: Cover can block or obstruct an attack, while concealment makes a target difficult to see for an attack.


Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

Half Half +2 AC and Dex savesDetails
A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.
Three-Quarters Three-Quarters +5 AC and Dex savesDetails
A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.
Total Cover Total Cover Cant be targetedDetails
A target has total cover if it is completely concealed by an obstacle. For example, if the target is standing behind a wall or boulder.


If a target is difficult to see, it is concealed to a certain degree. This can be the result of lighting, weather, smoke and special abilities (i.e. invisibility).

Lightly Obscured Lightly Obscured Disadvantage on Wisdom (Perception)Details
Dim light, light fog, light foliage, heavy rain/snow
Heavily Obscured Heavily Obscured Blocks vision entirelyDetails
Heavy smoke/fog, thick foliage, complete darkness, or invisible

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