Improvised damage is a way to figure out how much damage a nonstandard weapon or attack might do. This can be used for anything that deals damage but wouldn’t have a set amount applied to it in the rules or books.
|1d10||Examples: Burned by coals|
|Examples: Hit by a falling bookcase|
|Examples: Pricked by a poison needle|
|2d10||Examples: Being struck by lightning|
|Examples: Stumbling into a fire pit|
|4d10||Examples: Hit by falling rubble in a collapsing tunnel, stumbling into a vat of acid|
|Examples: Stumbling into a vat of acid|
|10d10||Examples: Crushed by compacting walls|
|Examples: Hit by whirling steel blades|
|Examples: Wading through a lava stream|
|18d10||Examples: Being submerged in lava|
|Examples: Being hit by a crashing flying fortress|
|24d10||Examples: Tumbling into a vortex of fire on the Elemental Plane of Fire|
|Examples: Being crushed in the jaws of a godlike creature or moon-sized monster|
A dungeon master needs to be careful not to cause excessive improvised damage to a low level party. The table below provides a guideline to how deadly damage can be for characters of various levels.