A DM can allow a player to perform religious services during their downtime. A religious service can be anything from attending rites, proselytizing in the community or aiding the temple with various tasks (i.e. help construct a building, delivery goods to disciples, representing the church in certain matter). By performing these task, the character has a chance of winning the favor of the temples leaders. To perform religious services, a player needs...
|Result: Character has made a hostile contact.
|Result: You earn one favor.
|Result: You earn two favors.
As defined by Xanathar's, "a favor, in broad terms, is a promise of future assistance from a representative of the temple." This is a broad definition, and is up to a DM for interpretation. The DM can use the following examples of favors, or create their own:
|Provide guidance on a current quest (where to go, what they should look for, a contact to speak with)
|Give directions, or a map of the current area.
|Provide the players with an NPC contact for something they may need.
|Give a low level clerical scroll
|Give a healing potiion
|Offer temple services at 50% off
|Offer to get them a discount at a local vendor who shares the faith.
|Give access to a protected area (an archive, a locked tomb, a meeting with a diplimat)
|Give an omen, vision, or minor miracle
Temples can be labyrinths of political and social scheming. Even the best-intentioned follower can fall prone to problems. For each workweek spent in religious service, there is a 10 percent chance of a complication. A DM can use the following table, or create their own.
|Complication: You have offended a priest through your words or actions.†
|Complication: Blasphemy is still blasphemy, even if you did it by accident.
|Complication: A secret sect in the temple offers you membership.
|Complication: Another temple tries to recruit you as a spy.†
|Complication: The temple elders implore you to take up a holy quest.
|Complication: You accidentally discover that an important person in the temple is a fiend worshiper.