Other movement penalties may apply, if the party has some movement restrictions (due to swimming, climbing, crawling and difficult terrain)
Pace | Per Minute | Per Hour | Per Day |
---|---|---|---|
Fast | Per Minute: 400 feet | Per Hour: 4 miles | Per Day: 30 miles |
Normal | Per Minute: 300 feet | Per Hour: 3 miles | Per Day: 24 miles |
Slow | Per Minute: 200 feet | Per Hour: 2 miles | Per Day: 18 miles |
Map Scale | Slow Pace | Normal Pace | Fast Pace |
---|---|---|---|
Dungeon (1 sq. = 10 ft.) |
Slow Pace: 20 sq./min. | Normal Pace: 30 sq./min. | Fast Pace: 40 sq./min. |
City (1 sq. = 100 ft.) |
Slow Pace: 2 sq./min. | Normal Pace: 3 sq./min. | Fast Pace: 4 sq./min. |
Province (1 hex = 1 mi.) |
Slow Pace:
2 hexes/hr., 18 hexes/day |
Normal Pace:
3 hexes/hr., 24 hexes/day |
Fast Pace:
4 hexes/hr., 30 hexes/day |
Kingdom (1 hex = 6 mi.) |
Slow Pace:
1 hex/ 3hr., 3 hexes/day |
Normal Pace:
1 hex/2 hr., 4 hexes/day |
Fast Pace:
1 hex/ 11/2 hr., 5 hexes/day |
Movement | Speed / Details |
---|---|
Difficult Terrain Difficult Terrain | Speed / Details: ½ speedDetails |
Dense forests, deep swamps, rubble-filled ruins, steep mountains, ice-covered ground, etc. | |
Climbing | Speed / Details: ½ speed (¼ for difficult terrain) |
Swimming | Speed / Details: ½ speed (¼ for difficult terrain) |
Crawling | Speed / Details: ½ speed (¼ for difficult terrain) |
Climbing, Swimming and Crawling are at half speed (quarter for difficult terrain). Might require Str (Athletic) or Dex (Acrobatics) checks.
Forced March: Traveling more than 8 hrs in day risks Exhaustion. Each character must make a Con save throw at the end of each additional hr. DC 10+1 for each hr past 8 hrs. On a failed save, a character suffers one level of Exhaustion.
Mounts: Double travel distance for one hour (or more if fresh mounts available every 10 miles).
Vehicles: Wagons and carriages move at normal pace. Waterborne vessel have their own speed, and don't suffer pace penalties/benefits. Depending on a vessel (and crew), ships may be able to travel 24 hours a day.
Activities While Traveling: Characters performing activities while traveling (such as navigating, drawing a map, tracking or foraging) do not get a Passive Perception check.