Navigating through the wilderness can be difficult, and could result in the party heading in the wrong direction. When trying to navigate through unfamiliar wilderness, a Dungeon Master may request a Wisdom (Survival) check to see if the party heads in the correct direction. The Dungeon Master can use the chart below to determine the difficulty of the check.
|Forest, jungle, swamp, mountain, or open sea with overcast skies and no land in sight||DC: 15|
|Arctic, desert, hills, or open sea with clear skies and no land in sight||DC: 10|
|Grassland, meadow, farmland||DC: 5|