Navigating through the wilderness can be difficult, and could result in the party heading in the wrong direction. When trying to navigate through unfamiliar wilderness, a Dungeon Master may request a Wisdom (Survival) check to see if the party heads in the correct direction. The Dungeon Master can use the chart below to determine the difficulty of the check.
Terrain | DC |
---|---|
Forest, jungle, swamp, mountain, or open sea with overcast skies and no land in sight | DC: 15 |
Arctic, desert, hills, or open sea with clear skies and no land in sight | DC: 10 |
Grassland, meadow, farmland | DC: 5 |