Faerie Dragon
Harvesting Table
Instructions: Because this creature is an
Dragon, the player should roll a
Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Dragon
Skill: Nature
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Faerie Dragon Blood (vial)
DC:
10
The faerie dragon's blood is the same color as its skin, but with a rainbow sheen. Its blood has many alchemical properties, and is useful with the arcane community.
Use: Attempting to transcribe a spell into your spellbook using faerie dragon blood, instead of regular ink, will half the time it takes to make that transcription.
VALUE:
4 gp
WEIGHT:
1lb.
EXPIRE:
7 days
DC:
15
ITEM:
Faerie Dragon's Euphoric Breath
DC:
15
Requires an enchanted vial. If one is quick, and has an enchanted vial, it is possible to capture the final breath of a faerie dragon. The breath contains a highly euphoric gas that is valued by alchemists and artificers.
Use: Using an action, you can throw the vial at a target within 20 ft. On a successful hit, the vial shatters and the gas is released. The target must succeed a DC 11 Wisdom saving throw, or for 1 minute, the target is affected by a sense of euphoria. It can't take an action, bonus action or reaction, and must use its movement to move in a random direction. At the end of each of its turn, it can attempt the save again. A successful roll ends the effect.
VALUE:
6 gp
WEIGHT:
1lb.
EXPIRE:
30 days
DC:
20
ITEM:
Faerie Dragon Wing (x2)
DC:
20
A faerie dragon's wings are covered in a semi-translucent, rainbow-colored enzyme. Alchemists can coat the wings in a chemical concoction, dry them, and mash them into a fine powder that can be very useful.
VALUE:
12 gp
WEIGHT:
1lb.
EXPIRE:
7 days
CRAFT: Faerie Dragon Dust (HHH)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Faerie Dragon
Individual Treasure
4 gp
Random Roll: d100 = 74
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Faerie Dragon
Treasure Hoard
Coins: 2237 cp, 934 sp, 60 gp
Random Roll: d100 = 6
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-06 |
cp:
— |
|
ep:
— |
|
|
07-16 |
cp:
2d6 (7) 10 gp gems |
|
ep:
— |
|
|
17-26 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
27-36 |
cp:
2d6 (7) 50 gp gems |
|
ep:
— |
|
|
37-44 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-52 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
53-60 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
61-65 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
66-70 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
71-75 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
76-78 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
79-80 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
81-85 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
86-92 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
93-97 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
98-99 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
100 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
Faerie Dragon
Trinkets
1 goldfish carcass(es)
Random Roll: 1d20 = 19
1
1 shiny, small, glittery rock
1 lb.
2 cp
2
1 small figure made from intertwined twigs
1 lb.
3 cp
3
1 piece of bark, with a crude dragon drawing scratched on the surface
--
3 cp
4
1 golden fish hook
--
4 sp
5
1 rainbow-hued sea shell
--
6 cp
6
1 bracelet of colored clay beads
--
1 sp
7
1 dirty white handkerchief with a golden "D" embroidered in the corner
--
5 sp
8
1 long strand of silver string (5 ft.)
--
8 sp
9
1 closed clam shell (with a pearl inside, 50gp)
½ lb.
1 cp
10
1 oversized gold coin
1 lb.
3 gp
11
1 tiny necklace made of stringed acorns
1 lb.
5 cp
12
1 leaf brooch, made of silver
--
5 sp
13
1 pan flute - six hollow bamboo reeds of different lengths, all tied together.
2 lb.
2 gp
14
1 parchment with several dirty limericks
--
1 cp
15
1 small book titled, "Funny Pranks for All Ages"
3 lb.
11 gp
16
1 tiny hat made of leaves
--
3 cp
17
1 signet ring with the symbol of a great house (i.e. griffon carrying two arrows)
--
5 gp
18
1 dried, flattened white lily, with a strong and sweet aroma
--
3 cp
19
1d4 goldfish carcass(es)
--
--
20
2d4 colorful feathers
--
2 cp
Faerie Dragon
Meat
This creature produces 1 piece of meat, weighing a total of 4 lbs.
Random Roll: 1d1 = 1
Tiny creatures produce 1d1 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.