Green Hag
Harvesting Table
Instructions: Because this creature is an
Fey, the player should roll a
Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Fey
Skill: Arcana
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Green Hag's Hair (small pouch)
DC:
10
A green hag has a tangled mane of vine-like hair. Its color is often gray, but sometimes moldy green or black. Due to the hag's abilities, the hair retains trace amounts of magic. Alchemists may find the hair useful in certain potions.
VALUE:
1 gp
WEIGHT:
2lb.
EXPIRE:
∞
DC:
10
ITEM:
Green Hag's Blood (3 vials)
DC:
10
A hag's blood is a black, viscous fluid that smells like rancid swamp water. The blood has arcane properties that can be harnessed by certain spellcasters and alchemists.
VALUE:
3 gp
WEIGHT:
1lb.
EXPIRE:
7 days
DC:
15
ITEM:
Green Hag's Nails (pouch)
DC:
15
The nails of a hag are long, filthy, and sharp. After years of wielding magic, the nails become a conduit for the hags power. They must be carefully extracted during a complex ritual in order to retain their usefulness. Alchemists, magic users and other hags find value in this item.
VALUE:
6 gp
WEIGHT:
2lb.
EXPIRE:
∞
DC:
20
ITEM:
Green Hag's Eyeball
DC:
20
Harvesting the hag's eyeball intact is a delicate task. The eye is useful to those that practice divination. It can also be used by alchemists.
VALUE:
50 gp
WEIGHT:
1lb.
EXPIRE:
2 days
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Green Hag
Individual Treasure
18 sp
Random Roll: d100 = 60
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Green Hag
Treasure Hoard
Coins: 2650 cp, 1179 sp, 47 gp
Art: 6 art objects worth 25 gp each
[1 Black velvet mask stitched with silver thread, 3 Copper chalice with silver filigree, 1 Pair of engraved bone dice, 1 Gold locket with a painted portrait inside]
Random Roll: d100 = 19
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-06 |
cp:
— |
|
ep:
— |
|
|
07-16 |
cp:
2d6 (7) 10 gp gems |
|
ep:
— |
|
|
17-26 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
27-36 |
cp:
2d6 (7) 50 gp gems |
|
ep:
— |
|
|
37-44 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-52 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
53-60 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
61-65 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
66-70 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
71-75 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
76-78 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
79-80 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
81-85 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
86-92 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
93-97 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
98-99 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
100 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
Green Hag
Trinkets
1 small animal carcass(es)
Random Roll: 1d20 = 1
1
1 small animal carcass(es)
1 lb.
1 sp
2
1 leather strap with 3 humanoid skulls
20 lb.
5 sp
3
1 necklace with desiccated human fingers
2 lb.
5 cp
4
1 pouch of lichen
2 lb.
8 cp
5
1 pouch of mushrooms (hallucinogenic?)
1 lb.
1 sp
6
1 pouch of rare herbs
1 lb.
1 gp
7
1 necklace made of small, interlocking bones
--
1 sp
8
1 lock of brown hair from a child
--
5 cp
9
1 stitched cloth doll, with several pins stuck in it (voodoo)
2 lb.
2 sp
10
1 jar of entrails
5 lb.
5 cp
11
1 pouch of small bones (used for divination)
1 lb.
1 sp
12
1 broken broom, just the bottom half with the bristles
3 lb.
2 cp
13
1 book full of delicately preserved wings from butterflies and other small insects
6 lb.
12 gp
14
1 backscratcher made from a severed bony hand
7 lb.
1 sp
15
1 unusually large slug in a small wooden cage that produces extremely sticky ooze
7 lb.
1 gp
16
1 jar of candy, each piece wrapped in brightly colored wax paper
5 lb.
5 sp
17
1 brooch made of a preserved human eye
--
1 sp
18
1 sack full of rotted children's clothing
--
--
19
1 beautiful bright red apple (poisoned)
1 lb.
3 cp
20
1d4 gnarled root ration(s)
2 lb.
4 sp
Green Hag
Meat
There is a stigma to eating meat belonging to sentient creatures that have a humanoid form and features. Harvesting the meat may be frowned upon and even considered cannibalism. Some communities may refuse to buy the meat (and some evil communities may pay a premium). The meat may even be difficult to eat, or unedible. Of course, these are all up to the Dungeon Master to decide.
This creature produces 11 pieces of meat, weighing a total of 44 lbs.
Random Roll: 2d6 = 11
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.