Lizardfolk Shaman
Harvesting Table
Instructions: Because this creature is an
Humanoid, the player should roll a
Medicine Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Humanoid (lizardfolk)
Skill: Medicine
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
5
ITEM:
Lizardfolk Tail
DC:
5
The lizardfolk tail is long and thick with a thin spinal cord running down the middle. Swamp communities and primitive tribes often use the tail for its meat. Alchemists and healers can use the tail for salves and potions, due to the creature's regenerative capabilities. However, most communities will pay for the tails as a bounty on the creatures.
VALUE:
8 cp
WEIGHT:
3lb.
EXPIRE:
2 days
DC:
10
ITEM:
Lizardfolk Skin
DC:
10
A lizardfolk's skin is green and covered in small scales. The scales aren't strong or large enough to make armor, but the skin can be used to make apparel and accessories, including belts and footwear. The scales can also be used by alchemists and healers.
VALUE:
4 gp
WEIGHT:
2lb.
EXPIRE:
10 days
DC:
15
ITEM:
Lizardfolk Horns
DC:
15
Lizardfolk Shaman are blessed by Semuanya and develop a distinctive set of ridges/horns that run from the top of the shaman's head down to the end of its tail. These horns act as a conduit between the shaman and Semuanya. The horns must be harvested before the link with Semuanya is broken. If the horns are ground to dust, one can tap into their arcane power.
VALUE:
6 gp
WEIGHT:
8lb.
EXPIRE:
∞
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Lizardfolk Shaman
Individual Treasure
22 cp
Random Roll: d100 = 22
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Lizardfolk Shaman
Treasure Hoard
Coins: 2000 cp, 1474 sp, 62 gp
Gems: 6 gems worth 50 gp each
[1 Chrysoprase, 1 Quartz, 1 Jasper, 1 Bloodstone, 1 Moonstone, 1 Star rose quartz]
Random Roll: d100 = 28
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-06 |
cp:
— |
|
ep:
— |
|
|
07-16 |
cp:
2d6 (7) 10 gp gems |
|
ep:
— |
|
|
17-26 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
27-36 |
cp:
2d6 (7) 50 gp gems |
|
ep:
— |
|
|
37-44 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-52 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
53-60 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
61-65 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
66-70 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
71-75 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
76-78 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
79-80 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
81-85 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
86-92 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
93-97 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
98-99 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
100 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
Lizardfolk Shaman
Trinkets
1 bracelet of beads made of bone
Random Roll: 1d20 = 8
1
1 tortoise shell splashed with blood
7 lb.
5 sp
2
1 waterskin of fermented animal blood
5 lb.
7 sp
3
1 necklace of various teeth
1 lb.
3 sp
4
1 pouch of reptilian scales
3 lb.
8 cp
5
1 pouch of roots, fungi and lichen
4 lb.
3 sp
6
1 poorly carved stone of a lizard
2 lb.
8 cp
7
1 necklace of small animal skulls
1 lb.
2 sp
8
1 bracelet of beads made of bone
--
5 cp
9
1 bent, clogged blowgun (unusable)
1 lb.
8 sp
10
1 torn net (unusable)
3 lb.
1 sp
11
1 flat rock with a bloody red lizardfolk handprint
8 lb.
--
12
1 stone pendant showing a lizard's egg (symbol of Semuanya)
2 lb.
5 sp
13
1 foot long strip of shedded lizardfolk skin tied in a knot
--
--
14
1 crude leather belt decorated with bone inlays
3 lb.
6 sp
15
1 small flask of nasty red war paint (made from blood, berries and sand)
4 lb.
8 cp
16
1 handmade drum made with stretched human skin
3 lb.
1 gp
17
1 bracelet made from a dried lizardfolk tongue
--
5 cp
18
1 crude stone dagger with a hilt wrapped in lizard skin
2 lb.
5 sp
19
1d4 slab(s) of raw meat (spoils in 1 day)
4 lb.
2 sp
20
1d4 small animal carcass(es)
1 lb.
1 sp
Lizardfolk Shaman
Meat
There is a stigma to eating meat belonging to sentient creatures that have a humanoid form and features. Harvesting the meat may be frowned upon and even considered cannibalism. Some communities may refuse to buy the meat (and some evil communities may pay a premium). The meat may even be difficult to eat, or unedible. Of course, these are all up to the Dungeon Master to decide.
This creature produces 4 pieces of meat, weighing a total of 16 lbs.
Random Roll: 2d6 = 4
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.