Alhoon
Harvesting Table
Instructions: Because this creature is an
Undead, the player should roll a
Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Undead (mind flayer, wizard)
Skill: Arcana
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Alhoon Skin
DC:
10
The necrotic, leprous skin of an alhoon has various arcane and alchemical properties. The skin is difficult to harvest, as it breaks apart quickly. However, if large enough patches can be collected, they can be dried and mashed into dust, which can be used in various potions and magical incantations.
VALUE:
10 gp
WEIGHT:
2lb.
EXPIRE:
7 days
DC:
15
ITEM:
Alhoon Tentacle (x4)
DC:
15
The flesh inside an alhoon's tentacles has long ago withered and rotted away, leaving behind a hollow shell. Without the alhoon's arcane power, the tentacles become rigid husks. The hard, dry tentacles must be harvested carefully, or they turn to dust. The husks can be ground down and used by alchemists, spellcasters and those studying lichdom.
VALUE:
50 gp
WEIGHT:
3lb.
EXPIRE:
7 days
CRAFT: Ink of Secret Knowledge (HHH2)
DC:
20
ITEM:
Alhoon Ichor (vial)
DC:
20
The heart of an alhoon secretes a vile black ichor. The heart doesn't need to be harvested, but a sample of the ichor can be harvested before it dispersing into a misty vapor. The ichor is valued by necromancers, but can also be researched by other spellcasters and used in potions.
VALUE:
250 gp
WEIGHT:
1lb.
EXPIRE:
7 days
DC:
25
ITEM:
Alhoon Brain
DC:
25
An illithid's brain is larger than a human brain, and contains many more ridges. An alhoon's brain is grey and secretes a clear black fluid, for several days after the alhoon's death. The brain of all illithids are prized by the arcane community, and the fluid is highly valued with alchemists, healers and witches.
VALUE:
1500 gp
WEIGHT:
6lb.
EXPIRE:
2 days
CRAFT: Helm of the Illithid (HHH)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Alhoon
Individual Treasure
2271 cp, 44 ep
Random Roll: d100 = 16
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
4d6 x 100 (1,400) |
sp:
— |
ep:
1d6 x 10 (35) |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
6d6 x 10 (210) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
1d6 x 100 (350) |
gp:
2d6 x 10 (70) |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
4d6 x 10 (140) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
3d6 (10) |
Alhoon
Treasure Hoard
Coins: 1194 cp, 11799 sp, 1618 gp, 173 pp
Gems: 11 gems worth 100 gp each
[2 Pearl, 2 Tourmaline, 1 Spinel, 2 Garnet, 2 Amethyst, 1 Chrysoberyl, 1 Jet]Magic Items (3)
: [1 Quiver of Ehlonna, 1 Cloak of Elvenkind, 1 Boots of Striding and Springing] Random Roll: d100 = 90
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
2d6 x 100 (700) |
sp:
2d6 x 1000 (7000) |
ep:
— |
gp:
6d6 x 100 (2100) |
pp:
3d6 x 10 (105) |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-04 |
cp:
— |
|
ep:
— |
|
|
05-10 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
11-16 |
cp:
3d6 (10) 50 gp gem |
|
ep:
— |
|
|
17-22 |
cp:
3d6 (10) 100 gp gems |
|
ep:
— |
|
|
23-28 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
29-32 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
33-36 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
37-40 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
41-44 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-49 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
50-54 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
55-59 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
60-63 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
64-66 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
67-69 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
70-72 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
73-74 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
75-76 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
77-78 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
79 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
80 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
81-84 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
85-88 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
89-91 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
92-94 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
95-96 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
97-98 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
99 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table H |
|
|
100 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table H |
|
|
Alhoon
Trinkets
1 pouch of Kua-toa scales
Random Roll: 1d20 = 9
1
1 pouch of brain gray matter (spoils 2 days)
2 lb.
5 sp
2
1 rusty manacles
6 lb.
1 gp
3
1 human anatomy poster (large parchment)
2 lb.
2 gp
4
1 vial of strange yellow-green bile
1 lb.
4 cp
5
1 perfect pink stone carving of a brain
4 lb.
2 gp
6
1 dull iron scalpel
1 lb.
7 sp
7
1 spindle of silk thread (medical stitching)
--
1 gp
8
1 dead cranium rat with frog legs stitched to its body
2 lb.
1 sp
9
1 pouch of Kua-toa scales
2 lb.
3 sp
10
1 tiny brain preserved in amber
2 lb.
2 gp
11
1 human pineal gland in a glass vial
1 lb.
1 sp
12
1 jar full of duergar eyeballs
5 lb.
1 gp
13
1 clear blue crystal
1 lb.
1 sp
14
1 journal describing (in detail) the bathroom routine of slaves
4 lb.
1 cp
15
1 flask with powdery black residue caked on the inside
1 lb.
5 cp
16
1 book detailing quipper dissection
5 lb.
8 gp
17
1 rusty amputation saw
3 lb.
5 sp
18
1 dried out, flattened illithid tadpole
--
1 gp
19
1 syringe full of spinal fluid
1 lb.
1 gp
20
1d12 pages of research notes, detailing the amputations of various creatures
1 lb.
5 sp
Alhoon
Meat
The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.
This creature produces 4 pieces of meat, weighing a total of 16 lbs.
Random Roll: 2d6 = 4
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.