Ulitharid
Harvesting Table
Instructions: Because this creature is an
Aberration, the player should roll a
Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Aberration (mind flayer)
Skill: Arcana
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
5
ITEM:
Mind Flayer Mucus
DC:
5
The moist, rubbery mauve skin of a mind flayer is coated with a thin glaze of mucus that smells of formaldahyde. The mucus is valued by alchemists. Spellcasters value the mucus for its ability to enhance psionic powers.
VALUE:
10 gp
WEIGHT:
2lb.
EXPIRE:
10 days
DC:
10
ITEM:
Ulitharid Tentacle (x6)
DC:
10
An illithid's tentacles are writhing with psionic energy. Each tentacle is a long strand of moist purple flesh, oozing with a sticky, clear mucus. The tentacle's fluids are useful to alchemists, and artificers may be able to find a use for the tentacles themselves.
VALUE:
25 gp
WEIGHT:
7lb.
EXPIRE:
7 days
CRAFT: Ink of Secret Knowledge (HHH2)
DC:
15
ITEM:
Mind Flayer Membrane
DC:
15
Many of the illithid's organs are wrapped in a thin, semi-translucent membrane. It can rip easily if removed incorrectly or too quickly. The membrane is believed to insulate the creature's internal organs, allowing psionic energy to flow around the area. The membrane is valued as a psionic conduit.
VALUE:
50 gp
WEIGHT:
1lb.
EXPIRE:
2 days
DC:
20
ITEM:
Ulitharid Brain
DC:
20
An illithid's brain is larger than a human brain, and contains many more ridges. The large pinkish organ secretes a translucent foggy yellow fluid, several days after death. The brain of an illithid are prized by the arcane community, and the fluid is highly valued by alchemists, healers and witches.
VALUE:
380 gp
WEIGHT:
8lb.
EXPIRE:
5 days
CRAFT: Helm of the Ulitharid (HHH2)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Ulitharid
Individual Treasure
1943 cp, 52 ep
Random Roll: d100 = 6
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
4d6 x 100 (1,400) |
sp:
— |
ep:
1d6 x 10 (35) |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
6d6 x 10 (210) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
1d6 x 100 (350) |
gp:
2d6 x 10 (70) |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
4d6 x 10 (140) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
3d6 (10) |
Ulitharid
Treasure Hoard
Coins: 539 cp, 4913 sp, 1061 gp, 39 pp
Gems: 11 gems worth 50 gp each
[1 Quartz, 2 Sardonyx, 1 Citrine, 2 Star rose quartz, 2 Chalcedony, 1 Onyx, 1 Jasper, 1 Bloodstone]Magic Items (4)
: [2 Amulet of Proof Against Detection and Location, 1 Adamantine Armor (chain shirt), 1 Shield +1] Random Roll: d100 = 88
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
2d6 x 100 (700) |
sp:
2d6 x 1000 (7000) |
ep:
— |
gp:
6d6 x 100 (2100) |
pp:
3d6 x 10 (105) |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-04 |
cp:
— |
|
ep:
— |
|
|
05-10 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
11-16 |
cp:
3d6 (10) 50 gp gem |
|
ep:
— |
|
|
17-22 |
cp:
3d6 (10) 100 gp gems |
|
ep:
— |
|
|
23-28 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
29-32 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
33-36 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
37-40 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
41-44 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-49 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
50-54 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
55-59 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
60-63 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
64-66 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
67-69 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
70-72 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
73-74 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
75-76 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
77-78 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
79 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
80 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
81-84 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
85-88 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
89-91 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
92-94 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
95-96 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
97-98 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
99 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table H |
|
|
100 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table H |
|
|
Ulitharid
Trinkets
1 tiny brain preserved in amber
Random Roll: 1d20 = 10
1
1 pouch of brain gray matter (spoils 2 days)
2 lb.
5 sp
2
1 rusty manacles
6 lb.
1 gp
3
1 human anatomy poster (large parchment)
2 lb.
2 gp
4
1 vial of strange yellow-green bile
1 lb.
4 cp
5
1 perfect pink stone carving of a brain
4 lb.
2 gp
6
1 dull iron scalpel
1 lb.
7 sp
7
1 spindle of silk thread (medical stitching)
--
1 gp
8
1 dead cranium rat with frog legs stitched to its body
2 lb.
1 sp
9
1 pouch of Kua-toa scales
2 lb.
3 sp
10
1 tiny brain preserved in amber
2 lb.
2 gp
11
1 human pineal gland in a glass vial
1 lb.
1 sp
12
1 jar full of duergar eyeballs
5 lb.
1 gp
13
1 clear blue crystal
1 lb.
1 sp
14
1 journal describing (in detail) the bathroom routine of slaves
4 lb.
1 cp
15
1 flask with powdery black residue caked on the inside
1 lb.
5 cp
16
1 book detailing quipper dissection
5 lb.
8 gp
17
1 rusty amputation saw
3 lb.
5 sp
18
1 dried out, flattened illithid tadpole
--
1 gp
19
1 syringe full of spinal fluid
1 lb.
1 gp
20
1d12 pages of research notes, detailing the amputations of various creatures
1 lb.
5 sp
Ulitharid
Meat
The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.
This creature produces 15 pieces of meat, weighing a total of 60 lbs.
Random Roll: 6d6 = 15
Large creatures produce 6d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.