Nightmare
Harvesting Table
Instructions: Because this creature is an
Fiend, the player should roll a
Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Fiend
Skill: Arcana
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Nightmare Ashes (vial)
When a nightmare is killed, the flames of its mane and tail extinguish, leaving behind trace amounts of sulfuric ash. This gray, yellow fine residue is useful to alchemists. Spellcasters can use the ash as a component or in certain rituals.
VALUE:
15 gp
WEIGHT:
1lb.
EXPIRE:
∞
CRAFT: Potion of Fire Resistance (DMG)
DC:
15
ITEM:
Nightmare Hoof (x4)
The hard hooves of a nightmare are solid, obsidian-like blocks. An expert stonemason or sculptor can carve the hooves into small statuettes, figurines, jewelry and tiny tools. These small creations swirl with arcane energy and accept certain enchantments from adept spellcasters.
VALUE:
10 gp
WEIGHT:
8lb.
EXPIRE:
∞
CRAFT: Figurine of Wondrous Power, Obsidian Steed (DMG)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Nightmare
Individual Treasure
This kind of creature does not normally carry treasure.
5 sp
Random Roll: d100 = 44
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Nightmare
Treasure Hoard
This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.
Coins: 2001 cp, 1679 sp, 68 gp
Art: 5 art objects worth 25 gp each
[1 Small gold bracelet, 1 Embroidered silk handkerchief, 1 Black velvet mask stitched with silver thread, 1 Pair of engraved bone dice, 1 Silver ewer]
Random Roll: d100 = 23
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
ep:
Magic Items |
01-06 |
cp:
— |
ep:
— |
07-16 |
cp:
2d6 (7) 10 gp gems |
ep:
— |
17-26 |
cp:
2d4 (5) 25 gp art objects |
ep:
— |
27-36 |
cp:
2d6 (7) 50 gp gems |
ep:
— |
37-44 |
cp:
2d6 (7) 10 gp gems |
ep:
Roll 1d6 times on Magic Item Table A |
45-52 |
cp:
2d4 (5) 25 gp art objects |
ep:
Roll 1d6 times on Magic Item Table A |
53-60 |
cp:
2d6 (7) 50 gp gems |
ep:
Roll 1d6 times on Magic Item Table A |
61-65 |
cp:
2d6 (7) 10 gp gems |
ep:
Roll 1d6 times on Magic Item Table B |
66-70 |
cp:
2d4 (5) 25 gp art objects |
ep:
Roll 1d6 times on Magic Item Table B |
71-75 |
cp:
2d6 (7) 50 gp gems |
ep:
Roll 1d6 times on Magic Item Table B |
76-78 |
cp:
2d6 (7) 10 gp gems |
ep:
Roll 1d6 times on Magic Item Table C |
79-80 |
cp:
2d4 (5) 25 gp art objects |
ep:
Roll 1d6 times on Magic Item Table C |
81-85 |
cp:
2d6 (7) 50 gp gems |
ep:
Roll 1d6 times on Magic Item Table C |
86-92 |
cp:
2d4 (5) 25 gp art objects |
ep:
Roll 1d6 times on Magic Item Table F |
93-97 |
cp:
2d6 (7) 50 gp gems |
ep:
Roll 1d6 times on Magic Item Table F |
98-99 |
cp:
2d4 (5) 25 gp art objects |
ep:
Roll 1d6 times on Magic Item Table G |
100 |
cp:
2d6 (7) 50 gp gems |
ep:
Roll 1d6 times on Magic Item Table G |
Nightmare
Meat
The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.
This creature produces 24 pieces of meat, weighing a total of 96 lbs.
Random Roll: 6d6 = 24
Large creatures produce 6d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.