Scarecrow
Harvesting Table
Instructions: Because this creature is an
Construct, the player should roll a
Investigation Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Construct
Skill: Investigation
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
5
ITEM:
Scarecrow Stuffing (pouch)
DC:
5
The stuffing in a scarecrow looks like ordinary straw, but each straw is touched with spiritual energy. It is often used in arcane rituals where the straw is burned.
VALUE:
3 sp
WEIGHT:
2lb.
EXPIRE:
∞
DC:
10
ITEM:
Scarecrow Cloth
DC:
10
The cloth "skin" of a scarecrow is typically made of a tan burlap fabric, crudely stitched together. The cloth is meant to magically contain the dark spirit that is bound inside the construct. The cloth can be pulled apart and the thread can be used for various purposes. Some artificers are able to create terrifying hoods and masks.
VALUE:
1 gp
WEIGHT:
3lb.
EXPIRE:
∞
DC:
20
ITEM:
Scarecrow Essence (vial)
DC:
20
The evil spirit that is used to animate a scarecrow is released upon the creature's death, but it sometimes leaves behind a spark of the spirit's energy. The energy is a mote of arcane power used in spells, rituals and enchantments. Requires an enchanted vial/flask.
VALUE:
5 gp
WEIGHT:
1lb.
EXPIRE:
∞
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Scarecrow
Individual Treasure
This kind of creature does not normally carry treasure.
24 sp
Random Roll: d100 = 35
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Scarecrow
Treasure Hoard
This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.
Coins: 3484 cp, 1226 sp, 32 gp
Gems: 8 gems worth 10 gp each
[2 Rhodochrosite, 1 Blue quartz, 1 Turquoise, 1 Azurite, 1 Obsidian, 1 Lapis lazuli, 1 Banded agate]Magic Items (3)
: [1 Potion of Greater Healing (4d4 + 4), 1 Potion of Fire Breath, 1 Potion of Growth] Random Roll: d100 = 65
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-06 |
cp:
— |
|
ep:
— |
|
|
07-16 |
cp:
2d6 (7) 10 gp gems |
|
ep:
— |
|
|
17-26 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
27-36 |
cp:
2d6 (7) 50 gp gems |
|
ep:
— |
|
|
37-44 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-52 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
53-60 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
61-65 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
66-70 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
71-75 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
76-78 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
79-80 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
81-85 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
86-92 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
93-97 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
98-99 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
100 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|