Yuan-Ti Mind Whisperer
Harvesting Table
Instructions: Because this creature is an
Monstrosity, the player should roll a
Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Monstrosity (warlock)
Skill: Nature
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Yuan-ti Blood (3 vials)
DC:
10
Yuan-ti's were originally created through foul sorcery and ritualist sacrifice, and that dark magic runs thick in their blood. The blood is used by spellcasters specializing in transmutation and alchemists creating polymorph potions.
VALUE:
2 gp
WEIGHT:
1lb.
EXPIRE:
7 days
CRAFT: Potion of Poison Immunity (HHH2)
DC:
15
ITEM:
Yuan-ti Venom (vial)
DC:
15
The vemon of yuan-ti are all the same, but some are able to inject more of their poison than others, causing more damage. When the poison is extracted, it quickly loses its potency, but can be refined to last longer.
Refining the Poison: Once the venom is extracted, an alchemist (or someone proficient in the poisoner's kit) can spend 1 day and 100gp worth of material to create Yuan-ti Poison (DC 14 Poisoner Kit or Alchemist Supplies check).
Yuan-ti Poison (Injury): A creature can use an action to coat 1 melee weapon, or 3 pieces of ammunition with this poison. The poison lasts for 1 minute, or until the poison successfully affects a target. A creature successfully hit must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. This poison usually sells for 200gp, but the poison is often considered an illicit good (and may not be sold to normal vendors).
VALUE:
50 gp
WEIGHT:
1lb.
EXPIRE:
14 days
DC:
20
ITEM:
Yuan-ti Mind Whisperer's Hood
DC:
20
The cobra-like hood of a yuan-ti mind whisperer enhances their innate magical abilities. The hood's skin must be harvested intact, or it loses its amplification power. Leatherworkers and craftsmen can create simple hoods and garments using the skin, which can then be enchanted by artificers and other spellcasters to enhance their own abilities.
VALUE:
100 gp
WEIGHT:
5lb.
EXPIRE:
10 days
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Yuan-Ti Mind Whisperer
Individual Treasure
9 sp
Random Roll: d100 = 36
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
5d6 (17) |
sp:
— |
ep:
— |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
4d6 (14) |
ep:
— |
gp:
— |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
3d6 (10) |
gp:
— |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
3d6 (10) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
— |
pp:
1d6 (3) |
Yuan-Ti Mind Whisperer
Treasure Hoard
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
6d6 x 100 (2100) |
sp:
3d6 x 100 (1050) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-06 |
cp:
— |
|
ep:
— |
|
|
07-16 |
cp:
2d6 (7) 10 gp gems |
|
ep:
— |
|
|
17-26 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
27-36 |
cp:
2d6 (7) 50 gp gems |
|
ep:
— |
|
|
37-44 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-52 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
53-60 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
61-65 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
66-70 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
71-75 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table B |
|
|
76-78 |
cp:
2d6 (7) 10 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
79-80 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
81-85 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table C |
|
|
86-92 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
93-97 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table F |
|
|
98-99 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
100 |
cp:
2d6 (7) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
Yuan-Ti Mind Whisperer
Equipment & Other Goods
Typically found on (or even "in" the creature)
This character usually carries: 1 scimitar (yuan-ti form only)
1 Scimitar
[13 gp (quality: .5×, size: 1×, normally 25 gp)][3 lb.]
low quality, used with a steel blade and a maple wood hilt
The tables below show how we determine an item's value and weight modifiers. The first table determines the item's value modifier based on its quality. The second table determines the item's value and weight modifiers based on the creature's size.
d100 |
% Chance |
Quality |
Value |
1-2 |
% Chance:
2% |
Quality:
Superb |
Value:
1.5× |
3-5 |
% Chance:
3% |
Quality:
Almost New |
Value:
1× |
6-55 |
% Chance:
50% |
Quality:
Low Quality (poorly made, high use) |
Value:
0.5× |
56-65 |
% Chance:
10% |
Quality:
Terrible Quality (cracked, warped) |
Value:
0.1× |
66-100 |
% Chance:
35% |
Quality:
Destroyed |
Value:
0× |
Creature's size and its value and weight modifiers.
Size |
Weight(x) |
Value(x) |
Note |
Tiny |
Weight(x):
¼× |
Value(x):
¼× |
Note:
Tiny creatures often carry very small weapons & armor, too small for other creature. |
Small |
Weight(x):
1× |
Value(x):
1× |
Note:
Small creatures tend to use smaller standard weapons, like daggers and shortswords, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Medium |
Weight(x):
1× |
Value(x):
1× |
|
Large |
Weight(x):
1× |
Value(x):
1× |
Note:
Large creatures tend to use larger standard weapons, like greatswords and greatclubs, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Huge |
Weight(x):
8× |
Value(x):
2× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Gargantuan |
Weight(x):
15× |
Value(x):
4× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Yuan-Ti Mind Whisperer
Trinkets
1 gold armband engraved with multi-headed snake-like creatures
Random Roll: 1d20 = 2
1
1 ornate ceremonial dagger, with a gold blade and a wooden hilt engraved with a wrapping snake
2 lb.
6 gp
2
1 gold armband engraved with multi-headed snake-like creatures
4 lb.
6 gp
3
1 iron medallion of a flying snake with bared fangs (symbol of Sseth)
2 lb.
2 gp
4
1 small, fist-sized stone statue of an uncurling cobra, rising up, with its hood open and fangs bared, ready to strike
5 lb.
1 gp
5
1 small iron file (for sharpening teeth)
½ lb.
5 sp
6
1 pouch of reptilian egg shells
2 lb.
9 cp
7
1 pouch of exotic incense
2 lb.
1 gp
8
1 pouch of swamp roots
3 lb.
8 sp
9
1 pouch of reptilian scales
3 lb.
8 cp
10
1 empty vial labeled "poison"
--
5 cp
11
1 blood red silk sash
1 lb.
1 gp
12
1 waterskin of fermented jungle roots
5 lb.
8 sp
13
1 giant snake fang on a string
2 lb.
5 sp
14
1 parchment outlining a small part of a ritual to create an yuan-ti
--
1 gp
15
1 jade anklet, of a snake eating its own tail
1 lb.
5 gp
16
1 painted clay urn filled with small bones
6 lb.
5 sp
17
1 silver chain necklace, with a petrified green scaled snake's egg
2 lb.
1 gp
18
1 jar with a preserved snake's tongue
3 lb.
5 sp
19
1d4 dried rat meat ration(s)
2 lb.
3 sp
20
1d6 rat carcass(es)
1 lb.
1 cp
Yuan-Ti Mind Whisperer
Meat
The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.
This creature produces 3 pieces of meat, weighing a total of 12 lbs.
Random Roll: 2d6 = 3
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.