Deva
Harvesting Table
Instructions: Because this creature is an
Celestial, the player should roll a
Arcana Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Celestial
Skill: Arcana
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Deva Blood (3 vials)
Deva's blood is known for it's amazing healing properties.
Use: Drinking deva's blood restores 4d8+2 hit points and cures disease, poison, blindness, deafness, and removes any curse.
VALUE:
450 gp
WEIGHT:
1lb.
EXPIRE:
7 days
DC:
15
ITEM:
Deva Wing (x2)
Deva wings can be harvested for their feathers. Artificers and enchanters may be able to use a full set of wings to create magic items.
VALUE:
700 gp
WEIGHT:
20lb.
EXPIRE:
7 days
CRAFT: Wings of Flying (DMG)
DC:
20
ITEM:
Deva Skin
A deva's skin can be used by alchemists in various concoctions, and by tailors when creating certain apparel.
VALUE:
750 gp
WEIGHT:
25lb.
EXPIRE:
10 days
CRAFT: Leather Armor (PHB), Angel Robe (HHH)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Deva
Individual Treasure
317 sp, 26 gp
Random Roll: d100 = 33
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
4d6 x 100 (1,400) |
sp:
— |
ep:
1d6 x 10 (35) |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
6d6 x 10 (210) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
1d6 x 100 (350) |
gp:
2d6 x 10 (70) |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
4d6 x 10 (140) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
3d6 (10) |
Deva
Treasure Hoard
Coins: 757 cp, 2135 sp, 1628 gp, 118 pp
Gems: 7 gems worth 50 gp each
[1 Citrine, 1 Bloodstone, 1 Quartz, 1 Chalcedony, 1 Sardonyx, 1 Jasper, 1 Carnelian]Magic Items (3)
: [1 Adamantine Armor (chain shirt), 1 Figurine of Wondrous Power, Silver Raven, 1 Amulet of Proof Against Detection and Location] Random Roll: d100 = 85
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
2d6 x 100 (700) |
sp:
2d6 x 1000 (7000) |
ep:
— |
gp:
6d6 x 100 (2100) |
pp:
3d6 x 10 (105) |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-04 |
cp:
— |
|
ep:
— |
|
|
05-10 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
11-16 |
cp:
3d6 (10) 50 gp gem |
|
ep:
— |
|
|
17-22 |
cp:
3d6 (10) 100 gp gems |
|
ep:
— |
|
|
23-28 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
29-32 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
33-36 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
37-40 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
41-44 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-49 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
50-54 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
55-59 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
60-63 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
64-66 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
67-69 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
70-72 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
73-74 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
75-76 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
77-78 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
79 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
80 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
81-84 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
85-88 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
89-91 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
92-94 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
95-96 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
97-98 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
99 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table H |
|
|
100 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table H |
|
|
Deva
Equipment & Other Goods
Typically found on (or even "in" the creature)
This character usually carries: 1 Mace
1 Mace
[3 gp (quality: .5×, size: 1×, normally 5 gp)][4 lb.]
low quality with a n obsidian head and a walnut wood hilt
The tables below show how we determine an item's value and weight modifiers. The first table determines the item's value modifier based on its quality. The second table determines the item's value and weight modifiers based on the creature's size.
d100 |
% Chance |
Quality |
Value |
1-2 |
% Chance:
2% |
Quality:
Superb |
Value:
1.5× |
3-5 |
% Chance:
3% |
Quality:
Almost New |
Value:
1× |
6-55 |
% Chance:
50% |
Quality:
Low Quality (poorly made, high use) |
Value:
0.5× |
56-65 |
% Chance:
10% |
Quality:
Terrible Quality (cracked, warped) |
Value:
0.1× |
66-100 |
% Chance:
35% |
Quality:
Destroyed |
Value:
0× |
Creature's size and its value and weight modifiers.
Size |
Weight(x) |
Value(x) |
Note |
Tiny |
Weight(x):
¼× |
Value(x):
¼× |
Note:
Tiny creatures often carry very small weapons & armor, too small for other creature. |
Small |
Weight(x):
1× |
Value(x):
1× |
Note:
Small creatures tend to use smaller standard weapons, like daggers and shortswords, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Medium |
Weight(x):
1× |
Value(x):
1× |
|
Large |
Weight(x):
1× |
Value(x):
1× |
Note:
Large creatures tend to use larger standard weapons, like greatswords and greatclubs, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Huge |
Weight(x):
8× |
Value(x):
2× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Gargantuan |
Weight(x):
15× |
Value(x):
4× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Deva
Trinkets
1 stone amulet of a good deity's holy symbol (arcane focus)
Random Roll: 1d12 = 8
1
1 pouch of superb incense
2 lb.
2 gp
2
1 lock of silky, golden hair
--
5 sp
3
1 ornate steel dagger with a jeweled hilt
1 lb.
10 gp
4
1 laurel wreath headband
1 lb.
3 sp
5
1 pouch of cotton, that is soft as clouds
--
5 sp
6
1 pouch of fine white sand (angel dust)
4 lb.
1 sp
7
1 small wood carving of an angelic figure
2 lb.
5 sp
8
1 stone amulet of a good deity's holy symbol (arcane focus)
2 lb.
5 gp
9
1 flask of holy water
1 lb.
25 gp
10
1 parchment with a prayer to an unnamed deity
--
5 cp
11
1 blood stained, pure white feather
--
1 cp
12
1 waterskin of high quality wine labeled "ambrosia"
5 lb.
10 gp
Deva
Meat
Butchering good creatures is frown upon by most civilized communities and they may not buy/eat the meat (they may even fine, or imprison someone for killing such creatures). Dungeon Master's discretion.
This creature produces 10 pieces of meat, weighing a total of 40 lbs.
Random Roll: 2d6 = 10
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.