Swarm of Cranium Rats
Harvesting Table
Instructions: Because this creature is an
Beast, the player should roll a
Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Beast
Skill: Nature
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Cranium Rat Brain (x10)
Small rodent brains, that pulse with a dim glow of psionic energy. Artificers and magic users are often interested in these little orbs.
VALUE:
2 gp
WEIGHT:
1lb.
EXPIRE:
2 days
CRAFT: Idea Bulb (HHH2)
DC:
15
ITEM:
Swarm Mentality
Once destroyed, the latent psionic energy of a cranium rat swarm swirls around their corpses. If quickly harvested, this energy can be saved for future use. Using an enchanted vial allows the energy to be absorbed. Requires an enchanted vial.
Use: This item has 1d4+2 doses. Using an action, a creature can inhale a small amount of the energy from the vial. For the next hour, this creature can use their reaction to nullify the effects of any divination spell, or any spell that would attempt to either read the creatures thoughts or sense their emotions. Once their reaction is used for this purpose, the ability is lost until another dose is inhaled.
VALUE:
60 gp
WEIGHT:
1lb.
EXPIRE:
∞
CRAFT: Swarm Charms (HHH2)
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Swarm of Cranium Rats
Individual Treasure
This kind of creature does not normally carry treasure.
1615 cp, 57 ep
Random Roll: d100 = 10
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
4d6 x 100 (1,400) |
sp:
— |
ep:
1d6 x 10 (35) |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
6d6 x 10 (210) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
1d6 x 100 (350) |
gp:
2d6 x 10 (70) |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
4d6 x 10 (140) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
3d6 (10) |
Swarm of Cranium Rats
Treasure Hoard
This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
2d6 x 100 (700) |
sp:
2d6 x 1000 (7000) |
ep:
— |
gp:
6d6 x 100 (2100) |
pp:
3d6 x 10 (105) |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-04 |
cp:
— |
|
ep:
— |
|
|
05-10 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
11-16 |
cp:
3d6 (10) 50 gp gem |
|
ep:
— |
|
|
17-22 |
cp:
3d6 (10) 100 gp gems |
|
ep:
— |
|
|
23-28 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
29-32 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
33-36 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
37-40 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
41-44 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-49 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
50-54 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
55-59 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
60-63 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
64-66 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
67-69 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
70-72 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
73-74 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
75-76 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
77-78 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
79 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
80 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
81-84 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
85-88 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
89-91 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
92-94 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
95-96 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
97-98 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
99 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table H |
|
|
100 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table H |
|
|
Swarm of Cranium Rats
Meat
This creature is often considered a vermin, and the meat can be untasteful, diseased or rampant with bacteria. Some communities wont pay for the meat. Dungeon Master's discretion.
This creature produces 2 pieces of meat, weighing a total of 8 lbs.
Random Roll: 2d6 = 2
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.