Thri-Kreen Mystic
Harvesting Table
Instructions: Because this creature is an
Monstrosity, the player should roll a
Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
Type: Monstrosity
Skill: Nature
DC
Item
Description
Value
Weight
Exp.
Crafting
DC:
10
ITEM:
Thri-kreen Carapace
DC:
10
A Thri-kreen has a hard chitinous shell. The shell has a thin translucent coating, which allows the creature to change its color slightly. Armorers often use the carapace to craft armor and shields.
VALUE:
5 gp
WEIGHT:
24lb.
EXPIRE:
∞
CRAFT: Camouflage Chitin (HHH)
DC:
15
ITEM:
Thri-kreen Venom (1 vial)
DC:
15
A thri-kreens's mandibles contain a simple venom that is capable of paralyzing its victims. The venom is a clear fluid with a yellow tint.
Proficiency with the poisoner kit may be used for harvesting this venom. On a successful check, the character harvests 1 vial of venom that must be refined before producing 1 dose of Thri-kreen Poison (see below). On a failed check, the character is unable to extract any venom. If the character fails the check by 5 or more, the character is subjected to the creature's poison.
Refining the Poison: Once the venom is extracted, an alchemist (or someone proficient in the poisoner's kit) can spend 12 hours and 100gp worth of material to create Thri-kreen Poison (DC 12 Poisoner Kit or Alchemist Supplies check).
Thri-kreen Poison (Injury): A creature can spend an action to coat 1 melee weapon, or 3 pieces of ammunition with this poison. The poison lasts for 1 minute, or until it successfully affects a target. A creature hit with a weapon coated with this poison must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is also paralyzed while poisoned in this way. The poisoned target can repeat the saving throw on each of its turns, ending the effect on itself on a success. This poison usually sells for 200gp, but the poison is often considered an illicit good (and may not be sold to normal vendors).
VALUE:
10 gp
WEIGHT:
1lb.
EXPIRE:
14 days
DC:
20
ITEM:
Thri-kreen Pineal Gland
DC:
20
Some thri-kreens are known to be strong with psionic magic. The pineal gland is a pea-shaped, spongy ball of flesh, located at the center of the creature's brain, that helps focus the creature's psionic power. The gland has some healing properties, but also has value among psionic researchers.
VALUE:
6 sp
WEIGHT:
1lb.
EXPIRE:
2 days
Most crafting items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items. To view and purchase Hamund's Harvesting Handbook,
click here.
Thri-Kreen Mystic
Individual Treasure
121 gp
Random Roll: d100 = 74
d100 |
cp |
sp |
ep |
gp |
pp |
01-30 |
cp:
4d6 x 100 (1,400) |
sp:
— |
ep:
1d6 x 10 (35) |
gp:
— |
pp:
— |
31-60 |
cp:
— |
sp:
6d6 x 10 (210) |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
— |
61-70 |
cp:
— |
sp:
— |
ep:
1d6 x 100 (350) |
gp:
2d6 x 10 (70) |
pp:
— |
71-95 |
cp:
— |
sp:
— |
ep:
— |
gp:
4d6 x 10 (140) |
pp:
— |
96-100 |
cp:
— |
sp:
— |
ep:
— |
gp:
2d6 x 10 (70) |
pp:
3d6 (10) |
Thri-Kreen Mystic
Treasure Hoard
|
cp |
sp |
ep |
gp |
pp |
Coins |
cp:
2d6 x 100 (700) |
sp:
2d6 x 1000 (7000) |
ep:
— |
gp:
6d6 x 100 (2100) |
pp:
3d6 x 10 (105) |
d100 |
cp:
Gems or Art Objects |
sp:
— |
ep:
Magic Items |
|
|
01-04 |
cp:
— |
|
ep:
— |
|
|
05-10 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
11-16 |
cp:
3d6 (10) 50 gp gem |
|
ep:
— |
|
|
17-22 |
cp:
3d6 (10) 100 gp gems |
|
ep:
— |
|
|
23-28 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
— |
|
|
29-32 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
33-36 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
37-40 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
41-44 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table A |
|
|
45-49 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
50-54 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
55-59 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
60-63 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table B |
|
|
64-66 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
67-69 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
70-72 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
73-74 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table C |
|
|
75-76 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
77-78 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
79 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table D |
|
|
80 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table D |
|
|
81-84 |
cp:
2d4 (5) 25 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
85-88 |
cp:
3d6 (10) 50 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
89-91 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
92-94 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d4 times on Magic Item Table F |
|
|
95-96 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
97-98 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll 1d6 times on Magic Item Table G |
|
|
99 |
cp:
3d6 (10) 100 gp gems |
|
ep:
Roll once on Magic Item Table H |
|
|
100 |
cp:
2d4 (5) 250 gp art objects |
|
ep:
Roll once on Magic Item Table H |
|
|
Thri-Kreen Mystic
Equipment & Other Goods
Typically found on (or even "in" the creature)
This character usually carries: If armed: 1 Gythka
1 Gythka
[25 gp (quality: .5×, size: 1×, normally 50 gp)][8 lb.]
low quality with an ironwood shaft and a steel fork on each end
The tables below show how we determine an item's value and weight modifiers. The first table determines the item's value modifier based on its quality. The second table determines the item's value and weight modifiers based on the creature's size.
d100 |
% Chance |
Quality |
Value |
1-2 |
% Chance:
2% |
Quality:
Superb |
Value:
1.5× |
3-5 |
% Chance:
3% |
Quality:
Almost New |
Value:
1× |
6-55 |
% Chance:
50% |
Quality:
Low Quality (poorly made, high use) |
Value:
0.5× |
56-65 |
% Chance:
10% |
Quality:
Terrible Quality (cracked, warped) |
Value:
0.1× |
66-100 |
% Chance:
35% |
Quality:
Destroyed |
Value:
0× |
Creature's size and its value and weight modifiers.
Size |
Weight(x) |
Value(x) |
Note |
Tiny |
Weight(x):
¼× |
Value(x):
¼× |
Note:
Tiny creatures often carry very small weapons & armor, too small for other creature. |
Small |
Weight(x):
1× |
Value(x):
1× |
Note:
Small creatures tend to use smaller standard weapons, like daggers and shortswords, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Medium |
Weight(x):
1× |
Value(x):
1× |
|
Large |
Weight(x):
1× |
Value(x):
1× |
Note:
Large creatures tend to use larger standard weapons, like greatswords and greatclubs, but it is the DM's discretion if the items are usable or have a modified weight/value. |
Huge |
Weight(x):
8× |
Value(x):
2× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Gargantuan |
Weight(x):
15× |
Value(x):
4× |
Note:
The increase in value is for the raw materials (as the items are way too large to be useful). |
Thri-Kreen Mystic
Trinkets
1 small animal carcass(es)
Random Roll: 1d12 = 4
1
1 leather strap with a silver buckle, segmented like a thri-kreen's limbs
1 lb.
2 gp
2
1 gourd full of water
6 lb.
6 cp
3
1 necklace of various teeth
1 lb.
3 sp
4
1 small animal carcass(es)
1 lb.
1 sp
5
1 pouch full of a healing moss compress
3 lb.
5 sp
6
1 a piece of flint and a small steel block (tinderbox)
1 lb.
5 sp
7
1 pouch of stone arrowheads
1 lb.
1 sp
8
1 small jar of waxy cream labeled "Shell Gel"
4 lb.
5 sp
9
1 partially engraved spear handle (a work in progress)
2 lb.
2 sp
10
1 pouch full of edible roots (1 day's ration)
5 lb.
2 sp
11
1d4 slab(s) of raw meat (spoils in 1 day)
4 lb.
2 sp
12
1d4 vial(s) of war paint
1 lb.
2 sp
Thri-Kreen Mystic
Meat
There is a stigma to eating meat belonging to sentient creatures that have a humanoid form and features. Harvesting the meat may be frowned upon and even considered cannibalism. Some communities may refuse to buy the meat (and some evil communities may pay a premium). The meat may even be difficult to eat, or unedible. Of course, these are all up to the Dungeon Master to decide.
This creature produces 4 pieces of meat, weighing a total of 16 lbs.
Random Roll: 2d6 = 4
Medium creatures produce 2d6 worth of meat.
The table below shows how much meat an
inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. burned, frozen, poisoned, etc.). If a
whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). Of course, carrying a heavy carcass can be difficult, and the creature's bacteria that kept it alive will begin to ruin the meat, spoiling it within a day.
Beast Size |
DC |
Meat |
Weight (x4)† |
Expire ‡ |
Value (x2sp)⋆ |
Tiny |
DC:
5 |
Meat:
1 |
Weight (x4)†:
4 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2 sp |
Small |
DC:
5 |
Meat:
1d4 |
Weight (x4)†:
4-16 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
2-8 sp |
Medium |
DC:
5 |
Meat:
2d6 |
Weight (x4)†:
8-48 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
4-24 sp |
Large |
DC:
5 |
Meat:
6d6 |
Weight (x4)†:
24-144 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
12-72 sp |
Huge |
DC:
5 |
Meat:
8d12 |
Weight (x4)†:
32-384 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-192 sp |
Gargantuan |
DC:
5 |
Meat:
8d20 |
Weight (x4)†:
32-640 lb. |
Expire ‡:
1 day |
Value (x2sp)⋆:
16-320 sp |
† The weight of a raw piece of meat is 4 pounds. And one slab of meat (4 lbs.), can be used to make 1 dried ration (2 lbs.).
‡ Raw meat has a very short shelf-life, and will go bad within a day if it is not refridgerated or cured.
⋆ The table above uses a standard price of 5cp per pound for regular a piece of animal meat (such as cattle or deer). The value of meat can vary drastically, depending on the quality, rarity and the creature it is sourced from. For example, dragon meat could cost 10x more than standard livestock meat, while insect meat could cost only a copper or two per pound. A DM can decide if that is adequate, and if certain meat is worth more or less.